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{{Infobox Organization
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| Title1=Example
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| image1=Example
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| caption1=Example
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| Motto / Slogan / Axiom=Two words to a sentence which defines this organization. Commonly found on its crest
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| Alternative Name(s)=Other names the organization might be known by. Abbreviations, slang, former names etc.
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| Demonym=Demonym is a word that identifies residents or natives of a particular place, which is derived from the name of that particular place. For example "French" is the Demonym for someone from France.
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| Founding Date=When was this organization Founded?
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| Dissolution Date=When was this organization Dissolved/Closed?
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| Leader=Character currently leading the organization. This can be the King, Count, Duke, Guild Master, CEO etc.
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| Leader Title=The Rank/Title of the Leader of this organization.
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| Family Leader=Use this only if the organization is a Family. Selecting a Family Leader will inject a full width Family tree on this article. This option is only available to Master+ Guild Members.
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| Parent Organization=Use this if your organization is a subsidiary of another organization. That can be the Duchies and Counties of a Kingdom, the local branch of a guild or a Temple of an organized Religion.
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| Subsidiary Organizations=Example
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| Geographic Location / Base Settlement / HQ=[[Port Breigh Builders Guild]]
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| Related Ethnicities=In the case of a geopolitical, religious or cultural organization you might want to refer to the ethnicities which are geographically or, otherwise bound within its borders or zone of influence
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| Capital=The settlement of the Geopolitical entity where the seat of power is located.
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| Head of State=Heads of state, Emperors, Queens, Presidents are individuals who, regardless of if they wield any power of not, are the representatives of your state during their term. Their actions embody the outward-looking face of your organization.
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| Head of Government=Often the person making the actual decisions or leading the faction currently in power.
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| Government System=(Anarchy, Banana Republic, Corporatocracy, Democracy Direct, Democracy Parliamentary, Democracy Presidential, Democracy Representative, Despotism, Dictatorship, Electocray, Gerontocracy, hive-mind, Kakistocracy, Kratocracy, Kritarchy, Machine government, Magocracy, Meritocracy, Monarchy Absolute, Monarchy Constitutional, Monarchy Crowned Republic, Monarchy Elective, Monarchy Theocratic, Ochlocracy, Oligarchy, Plutocracy,Sortition, Stratocracy, technocracy, Thanatocracy/Necrocracy, Theocracy, Timocracy,Tribalism)
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| Power Structure System=(Autonomous Area, Client State/ puppet state, Confederation, Dependent Territory, Federation, Feudal State, Provisional Government, Semi-Autonomous area, Thalassocracy, Transnational government, Unitary State)
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| Economic System=(Bartter System, Command/Planned Economy, Gift economy, Market economy, Mixed economy, Palace economy, Post-scarcity economy, Traditional)
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| Neighboring Geopolitical Organizations=Which are the Nations/Kingdoms etc. that this geopolitical organization shares borders with?
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| Recognised/Official Languages=The languages which are officially recognised by the government of this organization.
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| Official Currency=How do the members/citizens of this organization conduct day to day or large transactions. What is the coinage or other type of currency used and what are its denominations. Consider notes, credits, shells, bottle caps, credit cards, subdermal chips, gold bullion or souls.
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| Official State Religion=Name the Religion
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| Deities=Which are the Deities that this religion recognises and prays to?
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| Training Level=(Elite, Professional, Semi-Professional, Trained, Semi-Trained, Levy, Untrained)
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| Veterancy=(Dishonored/honored, Veteran, Experienced, Trained, Recruits)
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| Type=Guild, Craftsmen
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| Lore=Example
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| Pronunciation=Example
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| Related Ranks & Titles=Example
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| Controlled Territories=Example
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| Notable Members=Example
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| Manufactured Items=Example
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| Editable=Example
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| Title2=Example
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| image2=Example
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| caption2=Example
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| Title3=Example
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| image3=Example
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| caption3=Example
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| Title4=Example
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| image4=Example
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| caption4=Example
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}}
 
The Builders' Guild is the group that most of the finest craftsmen in the Realm belong. This can include stone masons, carpenters, metal workers, glass blowers and more. Most Kingdoms have a Builders' Guild house, where you can find the materials used to build that [[Kingdoms of Vasten|kingdom]]. The identifier of the Builders' Guild building is the pattern of Fence/Cobblestone Wall/Fence on the building.
 
The Builders' Guild is the group that most of the finest craftsmen in the Realm belong. This can include stone masons, carpenters, metal workers, glass blowers and more. Most Kingdoms have a Builders' Guild house, where you can find the materials used to build that [[Kingdoms of Vasten|kingdom]]. The identifier of the Builders' Guild building is the pattern of Fence/Cobblestone Wall/Fence on the building.
   
The story of the Builder’s Guild dates back to an earlier age, when the Dwarven Clan of Baern Hammerstriker walked through the gates of Port Breigh. Dwarves were rarely seen in cities of men even during the Second Age. Baern dropped his hammer on a small strip of land just inside the bay of Port Breigh and declared the Dwarves were here to make this city undefeatable by the Zombie Pigmen and asked for men to volunteer to learn the building ways of the Dwarves. Men lined up around the city to protect their families from the invading Pigmen.
+
The story of the Builder’s Guild dates back to an earlier age, when the Dwarven Clan of [[Baern Hammerstriker]] walked through the gates of [[Port Breigh]]. Dwarves were rarely seen in cities of men even during the Second Age. Baern dropped his hammer on a small strip of land just inside the bay of Port Breigh and declared the Dwarves were here to make this city undefeatable by the [[Zombie Pigmen]] and asked for men to volunteer to learn the building ways of the Dwarves. Men lined up around the city to protect their families from the invading Pigmen.
   
In 2 weeks time, under the guidance of Baern, the great Walls of Port Breigh we’re built, and have never fallen since. Many stories are told of seeing Baern late at night speaking words over the stones that men had laid the prior day. Although no one knows what magic he spoke or if it even still functions, the walls look still as new as the day they were built, although that was thousands of years in the past.
+
In 2 weeks time, under the guidance of Baern, the great Walls of Port Breigh were built, and have never fallen since. Many stories are told of seeing Baern late at night speaking words over the stones that men had laid the prior day. Although no one knows what magic he spoke or if it even still functions, the walls look still as new as the day they were built, although that was thousands of years in the past.
   
 
[[File:2018-02-08 14.14.16.png|thumb|220x220px]]
 
[[File:2018-02-08 14.14.16.png|thumb|220x220px]]
   
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<br />
== Meta ==
 
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<br />
The Builders' Guild building in each kingdom will house the "allowed" blocks with which to build. The [[Guilds|Guild]] building in [[Port Breigh]] has every single block in the game laid out in a way to easily see the texture pack and and any changes to all blocks.
 
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Generic
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==ORGANIZATION STRUCTURE==
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The organization's structure defines the hierarchy of titles within it. It describes the major roles and their responsibilities in the organization. Examples of these roles are the King of a kingdom, the Treasurer of a Merchant's guild, the Acolyte of a religious order.
  +
<br />
  +
==CULTURE==
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An organization's culture determines the way that its members/citizens perceive and react to the world around them. Their core beliefs and customs fall under culture.
  +
<br />
  +
==PUBLIC AGENDA==
  +
An organization's public agenda describes their goals and motivation behind their actions. This can be the promises of a politician or the mandate of a guild.
  +
<br />
  +
==ASSETS==
  +
Silver and gold, buildings, troops, equipment, weapons, ships and horses, castles and other fortifications are the amasses or available wealth of an organization.
  +
<br />
  +
==HISTORY==
  +
Write here the outline of the history of this organization. Use the timeline to add the most important events in your organization's history.
  +
<br />
  +
==DISBANDMENT==
  +
If the organization is dissolved/disbanded when it happened and which were the circumstances surrounding it's dissolution? (This will also mark the Organization as "Disbanded")
  +
<br />
  +
==PREDECESSOR ORGANIZATIONS==
  +
Which organizations is this organization a successor of, which are the organizations that merged together to create it.
  +
<br />
  +
==SUCCESSOR ORGANIZATIONS==
  +
If the organization was disbanded of fragmented, which are the organizations that succeeded it.
  +
<br />
  +
<br />
  +
Geopolitical
  +
==LEGISLATIVE BODY==
  +
Who writes the laws and rules that make this organization function?
  +
<br />
  +
==JUDICIAL BODY==
  +
Who is responsible for carrying out the interpretation of the laws of your organization?
  +
<br />
  +
==DEMOGRAPHY & POPULATION==
  +
Use this if the organization owns lands which are inhabited in anyway. How is the population divided across these lands? What is the average birth and death rate?
  +
<br />
  +
==FOREIGN RELATIONS==
  +
Diplomatic relations can be described using the Diplomacy tab. Here you can give a broader explanation of the diplomatic relations established (or not) of the organization.
  +
<br />
  +
==TERRITORY==
  +
Which territories does the organization occupy and what is the state of occupation? Are they the ancestral lands? Forcefully held? Being assimilated or colonized?
  +
<br />
  +
==MILITARY==
  +
What are the military/security forces of your organization, if any? If the divisions of your military forces are significant, consider creating and linking other organization articles for each of them.
  +
<br />
  +
==RELIGION==
  +
Which religions are present within your organization's population/members, how are they represented and what power do they hold? Are any religions forbidden or taboo.
  +
<br />
  +
==AGRICULTURE & INDUSTRY==
  +
Is your organization an agricultural or industrial power? Which are the activities which support these facets of your organization? Think Steel Production, Oil Refineries, Great grain plains, extensive husbandry, honey production, whaling, stellar mining, or pedigree breeding of horses or dogs.
  +
<br />
  +
==TRADE & TRANSPORT==
  +
How and which products are being moved and traded over and within the borders or zone of control of your organization? Consider high way networks like the roman highways or the USA highway network, super fast train networks, trade agreements and tradeports of the Hanseatic League, Starbases and Wormholes etc.
  +
<br />
  +
==IMPORTS==
  +
Which goods does your organization need to acquire from the outside, to assure its continuous survival and growth? Which luxuries from faraway lands are in demand from the population? Which products, although possibly produced internally as well, are cheaper to bring in via trade?
  +
<br />
  +
==EXPORTS==
  +
Which trade items which are in demand by others and produced by your organization? What does your organization produce a surplus of?
  +
<br />
  +
==EDUCATION==
  +
How are the members/populace of your organization educated? What is the average education level within your organization? Is there any disparity/access differentiation between classes?
  +
<br />
  +
==INFRASTRUCTURE==
  +
What are the physical assets of your organization which assure its health and well being? Aquaducts, Sewage, Road networks, airports, castles, border towers, bridges, locks, town courts/halls, walls, stargates, starbases, space elevators etc.
  +
<br />
  +
==TECHNOLOGICAL AND SCIENTIFIC LEVEL==
  +
Which technologies are widely available to the citizens of this nation and which groundbreaking achievements give its military an edge? Any specific technologies the nation has developed or manufactures domestically?
  +
<br />
  +
<br />
  +
Religious
  +
==MYTHOLOGY==
  +
What mythology/forgotten history underpins the basis and teachings of this religion? Consider garden of Eden, Creation myth, The stories of the ancient gods and heroes of ages passed.
  +
<br />
  +
==ORIGINS==
  +
Where did this religion come from? Where did the teachings, beliefs and sacrosanct rituals develop?
  +
<br />
  +
==COSMOLOGY==
  +
What is the understanding of the world and its creation according to this religion?
  +
<br />
  +
==TENETS OF FAITH==
  +
What are the basic rules/laws/commandments that define and guide the faithful of this religion?
  +
<br />
  +
==PRIESTHOOD==
  +
Who guides the faithful of this religion? How are they appointed? How are they distinguished from the rest of the flock?
  +
<br />
  +
==ETHICS==
  +
What are the extended rules, and interpretations of the tenets of faith which guide the every day lives and decisions of the faithful? What is considered a sin or a pious act?
  +
<br />
  +
==GRANTED DIVINE POWERS==
  +
What are the supernatural powers granted to the priests or the faithful of this religion?
  +
<br />
  +
==POLITICAL INTRIGUE & INFLUENCE==
  +
How does this religion affect the political fabric of the organizations that it has permeated?
  +
<br />
  +
==WORSHIP==
  +
How does one worship in this religion? What are the everyday or regular practices, rituals and traditions of the faithful?
  +
<br />
  +
==SECTS==
  +
What factions and sects exist within the confines of this religion? How do they differ from the main dogma? How are they characterised and perceived by the mainstream faith?
  +
<br />
  +
<br />
  +
Military
  +
==FORMATION TYPE==
  +
List of Formations
  +
<br />
  +
[[Category:Unfinished]]

Latest revision as of 12:01, 17 May 2021

The Builders' Guild is the group that most of the finest craftsmen in the Realm belong. This can include stone masons, carpenters, metal workers, glass blowers and more. Most Kingdoms have a Builders' Guild house, where you can find the materials used to build that kingdom. The identifier of the Builders' Guild building is the pattern of Fence/Cobblestone Wall/Fence on the building.

The story of the Builder’s Guild dates back to an earlier age, when the Dwarven Clan of Baern Hammerstriker walked through the gates of Port Breigh. Dwarves were rarely seen in cities of men even during the Second Age. Baern dropped his hammer on a small strip of land just inside the bay of Port Breigh and declared the Dwarves were here to make this city undefeatable by the Zombie Pigmen and asked for men to volunteer to learn the building ways of the Dwarves. Men lined up around the city to protect their families from the invading Pigmen.

In 2 weeks time, under the guidance of Baern, the great Walls of Port Breigh were built, and have never fallen since. Many stories are told of seeing Baern late at night speaking words over the stones that men had laid the prior day. Although no one knows what magic he spoke or if it even still functions, the walls look still as new as the day they were built, although that was thousands of years in the past.

2018-02-08 14.14



Generic

ORGANIZATION STRUCTURE

The organization's structure defines the hierarchy of titles within it. It describes the major roles and their responsibilities in the organization. Examples of these roles are the King of a kingdom, the Treasurer of a Merchant's guild, the Acolyte of a religious order.

CULTURE

An organization's culture determines the way that its members/citizens perceive and react to the world around them. Their core beliefs and customs fall under culture.

PUBLIC AGENDA

An organization's public agenda describes their goals and motivation behind their actions. This can be the promises of a politician or the mandate of a guild.

ASSETS

Silver and gold, buildings, troops, equipment, weapons, ships and horses, castles and other fortifications are the amasses or available wealth of an organization.

HISTORY

Write here the outline of the history of this organization. Use the timeline to add the most important events in your organization's history.

DISBANDMENT

If the organization is dissolved/disbanded when it happened and which were the circumstances surrounding it's dissolution? (This will also mark the Organization as "Disbanded")

PREDECESSOR ORGANIZATIONS

Which organizations is this organization a successor of, which are the organizations that merged together to create it.

SUCCESSOR ORGANIZATIONS

If the organization was disbanded of fragmented, which are the organizations that succeeded it.

Geopolitical

LEGISLATIVE BODY

Who writes the laws and rules that make this organization function?

JUDICIAL BODY

Who is responsible for carrying out the interpretation of the laws of your organization?

DEMOGRAPHY & POPULATION

Use this if the organization owns lands which are inhabited in anyway. How is the population divided across these lands? What is the average birth and death rate?

FOREIGN RELATIONS

Diplomatic relations can be described using the Diplomacy tab. Here you can give a broader explanation of the diplomatic relations established (or not) of the organization.

TERRITORY

Which territories does the organization occupy and what is the state of occupation? Are they the ancestral lands? Forcefully held? Being assimilated or colonized?

MILITARY

What are the military/security forces of your organization, if any? If the divisions of your military forces are significant, consider creating and linking other organization articles for each of them.

RELIGION

Which religions are present within your organization's population/members, how are they represented and what power do they hold? Are any religions forbidden or taboo.

AGRICULTURE & INDUSTRY

Is your organization an agricultural or industrial power? Which are the activities which support these facets of your organization? Think Steel Production, Oil Refineries, Great grain plains, extensive husbandry, honey production, whaling, stellar mining, or pedigree breeding of horses or dogs.

TRADE & TRANSPORT

How and which products are being moved and traded over and within the borders or zone of control of your organization? Consider high way networks like the roman highways or the USA highway network, super fast train networks, trade agreements and tradeports of the Hanseatic League, Starbases and Wormholes etc.

IMPORTS

Which goods does your organization need to acquire from the outside, to assure its continuous survival and growth? Which luxuries from faraway lands are in demand from the population? Which products, although possibly produced internally as well, are cheaper to bring in via trade?

EXPORTS

Which trade items which are in demand by others and produced by your organization? What does your organization produce a surplus of?

EDUCATION

How are the members/populace of your organization educated? What is the average education level within your organization? Is there any disparity/access differentiation between classes?

INFRASTRUCTURE

What are the physical assets of your organization which assure its health and well being? Aquaducts, Sewage, Road networks, airports, castles, border towers, bridges, locks, town courts/halls, walls, stargates, starbases, space elevators etc.

TECHNOLOGICAL AND SCIENTIFIC LEVEL

Which technologies are widely available to the citizens of this nation and which groundbreaking achievements give its military an edge? Any specific technologies the nation has developed or manufactures domestically?

Religious

MYTHOLOGY

What mythology/forgotten history underpins the basis and teachings of this religion? Consider garden of Eden, Creation myth, The stories of the ancient gods and heroes of ages passed.

ORIGINS

Where did this religion come from? Where did the teachings, beliefs and sacrosanct rituals develop?

COSMOLOGY

What is the understanding of the world and its creation according to this religion?

TENETS OF FAITH

What are the basic rules/laws/commandments that define and guide the faithful of this religion?

PRIESTHOOD

Who guides the faithful of this religion? How are they appointed? How are they distinguished from the rest of the flock?

ETHICS

What are the extended rules, and interpretations of the tenets of faith which guide the every day lives and decisions of the faithful? What is considered a sin or a pious act?

GRANTED DIVINE POWERS

What are the supernatural powers granted to the priests or the faithful of this religion?

POLITICAL INTRIGUE & INFLUENCE

How does this religion affect the political fabric of the organizations that it has permeated?

WORSHIP

How does one worship in this religion? What are the everyday or regular practices, rituals and traditions of the faithful?

SECTS

What factions and sects exist within the confines of this religion? How do they differ from the main dogma? How are they characterised and perceived by the mainstream faith?

Military

FORMATION TYPE

List of Formations